Ion
A ship is IONIZED while it has a number of ion tokens relative to its
size: at least one for a small ship, at least two for a medium ship,
and at least three for a large ship. Ion tokens are red tokens.
During the Planning Phase an ionized ship is not assigned a dial.
During the Activation Phase, an ionized ship that did not have a dial assigned
to it during the Planning Phase activates as follows:
- The ship skips its Reveal Dial step.
- During the Execute Maneuver step, the ionized ship executes the ion
maneuver. The ion maneuver is a blue [1 ]
maneuver. The
bearing,
difficulty, and
speed
of this maneuver cannot be changed unless an ability
explicitly affects the ion maneuver.
- During the Perform Action step, the ship can perform only the action.
- After the ship finishes this activation, it removes all of its ion tokens.
Additionally:
- An ionized ship cannot perform any action except the
action.
- Some special weapons inflict ion tokens instead of dealing damage.
- If a ship becomes ionized after the Planning Phase (and therefore has
been assigned a dial) but before it has activated during the Activation
Phase, it activates as normal. During the next Planning Phase, if the
ship is still ionized, it is not assigned a dial and proceeds with the ion
maneuver during the Activation Phase.
- Since an ionized ship does not have a dial assigned to it and does not reveal
its dial, it cannot resolve any effects that trigger after it reveals its dial.